Category Archives: PVE
This fight’s main challenge is posed to the raid leader and relies on his ability to make quick decisions on the fly for choosing slimes to kill. The overall abilities and strategies can be found *here*.
As a rogue, we are notoriously bad for target switching, so this boss can cause some issues. Combat rogues have the advantage for switching to a slime and back due to the faster cooldown on their Redirect and having a faster return of sprint to move back and forth.
You should pop your cooldowns fairly early in the fight before the slime’s spawn to get that extra dps in before having to switch targets. As soon as the slime’s spawn, pop sprint and get to it as fast as possible. I would suggest that you save redirect for when you return to the boss as opposed to on the slime *if* you are not combat specced, in which case you can probably use it both times.
Once the slimes connect with the boss, it is time to start popping Feint most likely. The red, green, yellow, and purple slimes all deal AOE damage which can be mitigated by Feint. Each individual slime needs to be addressed here, so I will split up what needs to be done for each:
Red-stack right on top of boss and you should not have to worry about popping feint if this is the only AOE slime going out.
Black- Lots of adds are going to spawn, Assassination shines here with FoK, but Blade Flurry does fairly well. Subtlety is pretty much out of luck here, but you should still be using FoK while there are still a good amount of adds alive.
Green- most likely you will need to be spread to max melee range in order to be far enough away from other people to avoid damage being spread. A simple /range 4 will let you know if you are too close to anyone. Feint if you are stuck in range with anyone in order to lower your damage taken, but you should not have to.
Yellow- if the healers are having issues, be sure to be popping Feint on CD for this slime to lower your damage. Hopefully you will get this one with black or red where you will be stacked in the mid for healer convenience, but it can be stuck with green occasionally.
Blue- You need to jump on that mana void as quick as possible to get it fairly low on health. Redirect back to boss after it gets low and let the range and healers finish it off. If Blue and Red slimes both hit, you will either need to let only range hit it or keep Feint up as much as possible while staying as close to the boss as you are able.
Purple – This slime should never be up, but in the off chance it does, I would listen to your healers “oh crap it’s going to pop” and hit feint when someone blows up to lower your damage taken.
Other than the slimes, just stay behind the boss and burn him hard. Rinse, Repeat, take loot.
If you ever played table tennis, aka Ping Pong, then you will have no trouble understanding the mechanics of this fight. The fight has fairly simple mechanics, all of which can be found in the Icy Veins guide *here* along with the overall strategy.
Now for the roguey bits:
The boss should start out turned towards the ranged so the ball is spawned between where the melee and ranged are usually, so be ready to position yourself at his back before the pull. You will have to rotate around after the spawn to get stacked with the other melee. Another big thing to remember is to save your main cooldowns for the Black phase of the boss because he will be taking increased damange.
The main damage in the Ping Pong phase will be when the ball hits your group. You can Cloak of Shadows the damage and feint will also reduce the amount of the AOE taking. Once it is time for the ball to hit the boss, you have a couple of options. The first is to just rotate around to stack on the tank and damage the boss from the front, although this will lower your dps slightly. Secondly, you can just rotate to his side that is farthest from the likely contact point and continue hitting him to your heart’s content (which is the choice a good rogue should always make).
After the Ping Pong Ball hits the boss, be ready to re-position yourself to wherever his back is when he moves to the center. This is the time to hit all your cooldowns and burn as much of his health as you can since he will be taking a substantial increase in damage proportional to the amount of times the ball was bounced. If your healers are having trouble keeping you up, popping Feint on its cooldown every time can help alleviate some stress by lowering your damage taken.
Repeat steps as necessary in order to wipe the floor with him.
Taking a break from writing the step by step for the legendary to do some quick breakdown of how long each step will take.
To get first set of daggers, you must kill three bosses and pickpocket Hagara, then wait 12 hours and complete the first series of quests to get the first 2 daggers. After that you start collecting the gems from the legendary clusters. From analysis of the PTR, there is no difference in drop rate from regular to heroic that we know of.
You need 333 gems in total and a single cluster drops 5-9 crystals from PTR reports. The clusters drop at a rate of 1 per boss on 10 man and 2 per boss on 25. Taking an average of 7 gems, that would require 48 gems or 48 kills on 10 man and 24 kills on 25.
For this collection step, assuming your raid is considerate and lets you finish your quest before killing Hagara and the group starts downing all 8 bosses per week, it will take approximately 7 weeks to get the next set of daggers on 10 man and only 4 weeks on 25.
The next collection step requires 60 gem clusters in total. This will require 60 kills on 10 man and 30 on 25 which works out to about 7 more weeks on 10 man and 4 more weeks on 25, if your raid lets you get the net set of daggers without killing the extra bosses on the week you get the second set.
Of course, after this set, you must then kill Deathwing to finish the quest, which if your raid let you get the extra kills after you turned in quests, should be still I’ll possible the same week you finish the cluster collection.
So in total, it will take 14 weeks on 10 man and 8 weeks on 25 man to finish the quest line and get your legendaries AT MINIMUM!!!
This translates to us seeing the first legendaries the week of January 17th for 25 and the week of February 28th for 10 man.
As I am sure you all know, Rogues got some lovin’ in this patch in the way of legendary daggers. This guide is going to walk you through the quest line to get your daggers step buy step. I will be highlighting which parts require raid and which are just quests you have to complete on your own.
Step 1: In the beginning…. [Requires Raid]
The legendary quest starts right at the beginning of the Dragon Soul raid. Lord Afrasastrasz, who stands right at the entrance, has the quest, Proving Your Worth. This quest requires you to pickpocket a Cryptomancer’s Signet Ring from Hagara the Stormbinder.
Hagara just happens to be the fourth boss of the instance, so you will have to encourage your 10 or 25 man group to just push hard and kill those first three bosses to get started.
Hagara is hanging out in the Eye of Eternity which is reached through a portal at the top of Wyrmrest Temple in the raid. Be careful not to click on the pretty orb in the middle of the room before your group is prepared because, ahem, “IT’S A TRAP!!!” to quote Admiral Akhbar. Clicking on the orb will start a gauntlet of waves of different mobs to kill, 5 in total, with the last being a pseudo boss that will give you a taste of Hagara’s abilities. After all the waves are defeated, Hagara will lower herself into the center of the room.
After Hagara has become targetable, feel free to stealth on up to her and pickpocket.
The item can only be pickpocketed one at a time, but I found that it will respawn in her pocket after a wipe, so multiple rogues can get it in one lockout
Turn in the quest to Lord Afrasastrasz and pick up the next one, A Hidden Message.
Step 2: You got what was in her pocket, now you have to empty yours. [Solo]
The next step of the quest takes a bit of gold, and by a bit, I mean 10,000 gold. To charge the ring, you must go to an Etherereal in Orgrimmar, Thaumaturge Altha, who is located to the right just inside the door of the new Void Storage/Transmog/Reforge building. Simply speak to him, ask him to charge the ring, and pay him 10k to get started.
The ring takes 12 hours to charge, so I would suggest getting this step done right after your raid night ends or even hearth to org right after you get the item if your raid group won’t mind too much.
At one point on the PTR, you had to be online the whole 12 hours, but I have confirmed that the charging will now continue even while you are logged off.
Head on over to the Vermillion Redoubt in Twilight Highlands and hang out beside Corastrasza while you wait for your ring to charge. She will also give you the Singed Cipher that you will use the ring to decode. After the ring is charged, use it and you will get the item, Solved Cipher.
After you have solved it, talk to Corastrasza and get the next quest, To Ravenholdt.
Step 3: I had to eat a lot of cereal to get this darn decoder ring. [Solo]
You will be jumping onto Mostrasz’s back and flying to Ravenholdt. When you land, talk to Mostrasz and turn in the quest, then pick up the next one, To Catch a Thief.
After you have the quest, go stealth and you will see a red ring around you. This is your circle of detection, if any NPC is touched by the circle, you will be seen and have to start over at the entrance.
Make your way up to the keep then hang a right around the outside wall to the left of the training field. In the back you will find a coil of rope, use it to get to the top of the building. On top of the building, there will be a useable window to click on a bit forward and to the left of where you land. Once inside, go down the spiral staircase, jump up onto the railing and down into the middle of the room. Sidle down into the basement and you will be treated to a nice little cutscene where you meet little Wrathion.
Turn in your quest to him and then pick up the next one, Our Man in Gilneas.
Next step gets its own post, which should be up soon.
After our first night in Dragon Soul, we managed to down the first four bosses and make some attempts on Ultraxion. What I am going to try to do here over the next few posts is go over each fight’s strategy for rogues especially to help maximize your dps and survivability. I will provide a link to an overall strategy for each boss as well.
This boss is basically just a big pushover, we managed to easily 1-shot him right off the bat.
-For the majority of the fight you will be able to be behind the boss and DPS your heart out.
-Boss casts stomp periodically which can be Feinted to reduce damage taken. It is a short cast time so you should use your boss timers to help in order to use Feint in time. It is not required that you should use feint, but it gives your healers a bit of a break.
-Resonating Crystals: you should not have to deal with these since ranged has a much easier time getting to them, but in case you do, try to wait for 5 seconds left, use feint on the boss and sprint over to the crystal to reduce explosion damage. If you don’t want to risk that, just run over and stand on top of the crystal to take the least amount of damage possible.
-Fragments and Black Blood Phase: basically get behind a stalagmite and just wait. Be careful that you don’t stand too close to the stalagmite because the blood seems to leak through and just under it, but not past. In some cases, 2 stalagmites will be close together near the boss, and you can stand between them and be able to hit the boss without being in blood. You can use your thrown weapon to keep your Deadly Poison stacks up as well.
Rinse and repeat for loot, and speaking of which, linked below is the rogue loot from the boss*.
*all the bosses share a ring and trinket loot set, but I will only post the boss specific loot pieces.
With 4.3 dropping yesterday, many guilds jumped straight into Dragon Soul to start killing the brand new bosses.
As with any new patch, I spent most of my initial time with updating and fixing my add ons and interface. After that, it was straight to void storage and transmogrification!
Void storage is a godsend for me, as I am sure it is for many of you. As a follower of the motto “be prepared” my bags are constantly full of engineering items, fishing, teleport items, PVP gear, raid buff items, and the other detritus that a rogue might have need for throughout a day of WoW. My bank has also been holding at a steady 5 empty slots for the last couple of months, so tossing gear sets into Void storage finally gave me some breathing room. Void storage works fairly simply, 80 slots, 100 g to unlock, 25 g per item deposited, free to withdraw, only soulbound and non unique items allowed. All gear loses any enchants, gems, or other modifications when it goes in as well.
Now transmog, I am not going into too much detail on the mechanics behind it, but I am sure many of my fellow rogues have been busy the last few months gathering gear after it was announced. Out of the many gear sets I have collected, I decided to use the T6 set with Illidan’s Blindfold, Bloodbathed Bludgeon from ToC, Fang of Oblivion from Ulduar.
I would invite any of you to post your Mog choices in the comments section.
Next post will deal with Dragon Soul Bosses and the Rogue Legendary.